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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
2685
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Posted - 2013.09.04 14:29:00 -
[1] - Quote
It will be interesting to see what ccp does.
Just some personal observations
-I find missions to be awfully tedious/grindy, even when cherry picking blitzable ones. The ones that make you retrieve an item just plain sucks and a with those were put in a separate category (like the split between security and courier missions, you could have "security" missions and "retrieval/bounty hunter" missions).
-The UI additions of the past (where you have the name of the mission and warp/docking/ set destination buttons" was a GREAT addition and made dual boxing missions much less of a hassle.
-always having to dock to talk to an agent is tedious (in a world of changeable clones what good is a face to face meeting lol?).
-It's ok if a mission makes you jump a gate or several gates, but missions outside of the agent system should offer a higher reward. Incursions and wormhole PVe don't make you leave system and if a null anomaly makes you leave system, it's for an escalation that could earn you billions (or nothing) lol. It would be nice to be able to choose to mission in one system.
-The randomness can be a plus or minus. on the plus side it keeps people from farming the best missions. On the minus side it forces you to change fits or ships all the time (or forces you to use a general onmi tank fit which my be vulnerable to some missions and/or ganking). I like to tinker with fits when I want to, I don't like being forced into it. Incursions, wormholes and anomalies/exploration don't force fit changes NEAR as much as the current missions do while also paying more.
-I love Cipher's term "Bruce Lee fight" lol. That just plain sucks and needs to go, fewer but stronger NPCs that act like player. If it's a rattlesnake it should deploy drones eetc etc.
-Wild out of left field idea time (feel free to not like this one :) ). One of the things I like about Anomalies is the chance escalations, it kinda makes it feel like gambling and that pop up is exciting lol.
Give high sec lvl 3 and 4 missions a SMALL chance to escalate to a DED 1/10, 2/10 or 3/10 of whatever pirate faction the originating mission is from.
Balance points: high sec missions could only escalate to low sec (never null, never high) and the plex must be completable by a frigate or destroyer, (cruiser at most). This not only exposes high sec mission runners to low sec and the wider game, it lets them go to low sec in cheap and safer ships (I imagine the Venture would be popular for this) that can avi if they choose to do them, at all. Or the mission runner could ignore the escalation or perhaps sell it in some kind of market mechanism.
Low and null lvl 3 and 4 should have the same small chance under this idea, with those small ship DED plexes being also in low or null.
I'm just glad to see a dev post about PVE lol |

Jenn aSide
STK Scientific Initiative Mercenaries
2694
|
Posted - 2013.09.05 12:14:00 -
[2] - Quote
IIshira wrote:If anyone hasn't noticed CCP has been working on making the PVP aspect of the game better while nerfing the PVE parts. I do PVP but I don't have lots of RL cash to spend on Eve. I make ISK running missions to buy PLEX (subscription) and PVP ships.
Some things CCP has done to make missions less fun and profitable...
Drone AI changes.... Yes I understand you don't want AFK gameplay but there could have been better ways to deal with this.
Dumbing down the whole agent types and quality system. I liked the complexity of this although I realize CCP has to make the game where everyone can understand it.
Removing level 5 missions from highsec. Yes this can add a PVP aspect but if I want to PVP I'm going to do that and not run missions.
Some things CCP has done to make missions more fun and profitable
Noctis (Well maybe profitable but not fun)
If I'm overlooking something please feel free to add to either list.
CCP did not remove lvl 5s from high sec, they fixed a bug that was never supposed to happen in the 1st place. Lvl 5s have always been about low sec and if you want low sec lvl rewards, you have to go to low sec.
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Jenn aSide
STK Scientific Initiative Mercenaries
2694
|
Posted - 2013.09.05 12:27:00 -
[3] - Quote
CCP Affinity wrote:
This is a great post, thanks :) We are currently looking into the problems with PvE in general - as I said, this will be a long process but posts like this are super useful. It's nice to understand the reasons behind the changes you would like us to make - then even if we don't make the change the exact way suggested we can try and solve the issue that prompted the suggestion.
You're welcome. Application to CCP sent, if hired I want the name "CCP MagicBear McISKyGrubber" or something equally descriptive .
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Jenn aSide
STK Scientific Initiative Mercenaries
2723
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Posted - 2013.09.06 02:16:00 -
[4] - Quote
IIshira wrote:Jenn aSide wrote:IIshira wrote:If anyone hasn't noticed CCP has been working on making the PVP aspect of the game better while nerfing the PVE parts. I do PVP but I don't have lots of RL cash to spend on Eve. I make ISK running missions to buy PLEX (subscription) and PVP ships.
Some things CCP has done to make missions less fun and profitable...
Drone AI changes.... Yes I understand you don't want AFK gameplay but there could have been better ways to deal with this.
Dumbing down the whole agent types and quality system. I liked the complexity of this although I realize CCP has to make the game where everyone can understand it.
Removing level 5 missions from highsec. Yes this can add a PVP aspect but if I want to PVP I'm going to do that and not run missions.
Some things CCP has done to make missions more fun and profitable
Noctis (Well maybe profitable but not fun)
If I'm overlooking something please feel free to add to either list. CCP did not remove lvl 5s from high sec, they fixed a bug that was never supposed to happen in the 1st place. Lvl 5s have always been about low sec and if you want low sec lvl rewards, you have to go to low sec. Please cite your source that level 5 missions were never intended to be in highsec and this was a bug. I've never heard this before but I'm not up on all the dev blogs either.
http://oldforums.eveonline.com/?a=topic&threadID=1334641&page=1#1
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Jenn aSide
STK Scientific Initiative Mercenaries
2725
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Posted - 2013.09.06 13:11:00 -
[5] - Quote
IIshira wrote:Thanks for the information. I was under the impression that CCP moved level 5 missions to lowsec in a attempt to boost activity there.
The problem with lowsec missions is unless you're in a corporation that has a substantial presence in the system you will likely get scanned down and ganked within minutes. I'm sure if you searched there might be some less populated systems but I'm not sure it would be worth all that to make a bit more ISK. Nullsec is a better choice for the ISK grind and generally safer.
I do level 5s with a Rattlesnake and another character to scout. I have yet to lose a ship.
People don't do lvls 5s or other things outside of high sec because no amount of reward justifies any amount of risk to folks like that. There is nothing ccp or anyone can do to change that. EVERY need thing ccp adds in hopes of encouraging players to try stuff outside of high sec only results in the enriching of people who were going to leave high sec anyways lol.
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Jenn aSide
STK Scientific Initiative Mercenaries
2726
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Posted - 2013.09.06 14:15:00 -
[6] - Quote
Cipher Jones wrote:Quote:People don't do lvls 5s or other things outside of high sec because no amount of reward justifies any amount of risk to folks like that. I dunno about that. I don't do level 5's but have had WH presence since 2010. Unfortunately I just don't have time for long excursions like that and would leave the game if they made l4's similar to level 5's. Although if they would have kept bastion mode @ 10x mass I would have just got a solo WH, would be such a time saver.
I'm talking about the folks (mentioned by ccp when they talked about "solo players" at fanfest) that never ever leave high sec. Nothing anyone can do will change how they play because no amount of reward can trump any amount of risk. It's the same as with people who refuse to play MMOs with any kind of real death penalty, they never ever play sandbox style games and you can't make them.
If you venture outside of high sec to play then you're not included in that group.
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Jenn aSide
STK Scientific Initiative Mercenaries
2726
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Posted - 2013.09.06 14:20:00 -
[7] - Quote
IIshira wrote:
Do you run missions in a low population system? I got it that a scout can help you though gates but it does nothing to stop someone already in system from scanning you down. The next thing you see is an Arazu then 5 seconds later the rest of his fleet.
That's what D-scan is for. low sec doesn't allow bubbles so their is nothing to keep you from warping off and docking if you see probes. Even the great scanners can't keep you from seeing that last flash of the scan probe on d-scan and I warp off. When the mission sends me somewhere where there is no station, I just fit a cloak on the rattlesnake though losing a drone link augmenter is a pain. I have safe spots in every system for a 5 jump radius around my low sec lvl 5 agent system.
as I've said, I have yet to lose a ship after 3 years of running level 5s. It simply takes concentration. With the MJD ccp introduced, its even easier than before.
Quote: I agree that it's good to encourage people to leave highsec but why would I leave highsec for lowsec? Lowsec can be a bit easier with small fleets for PVP because huge blobs are not as common and you don't have bubbles. When it comes to PVE I don't see it but maybe I'm missing something?
Low sec can be a treasure trove main because no one really goes there. Even in the busty spots the traffic is low and EVE online has soooo many tools for avoiding unwanted pvp.
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Jenn aSide
STK Scientific Initiative Mercenaries
2730
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Posted - 2013.09.06 15:44:00 -
[8] - Quote
March rabbit wrote:Jenn aSide wrote:IIshira wrote:
Do you run missions in a low population system? I got it that a scout can help you though gates but it does nothing to stop someone already in system from scanning you down. The next thing you see is an Arazu then 5 seconds later the rest of his fleet.
That's what D-scan is for. low sec doesn't allow bubbles so their is nothing to keep you from warping off and docking if you see probes. Even the great scanners can't keep you from seeing that last flash of the scan probe on d-scan and I warp off. When the mission sends me somewhere where there is no station, I just fit a cloak on the rattlesnake though losing a drone link augmenter is a pain. I have safe spots in every system for a 5 jump radius around my low sec lvl 5 agent system. as I've said, I have yet to lose a ship after 3 years of running level 5s. It simply takes concentration. With the MJD ccp introduced, its even easier than before. it is all nice and fun but.... what if you have stalker who has nothing to do for next hours? He has scanned your spot, you warped out and cloaked. Ok. But then.... You need to wait for him to get bored and forget you. But what if he doesn't want to get bored and leave? To me it looks like wasted time....
I dock up and jump clone to high sec to do missions or incursions.
or I bring friends, refit my Snake with a cyno and set a trap.
Or I go do a low sec lvl 4
Or I log off the snake, and log in my alt on the same account and do some faction warfare, PI, or Red Vs Blue.
In other words, I find a way to keep playing EVE rather than search for an excuse as to why I can't.
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Jenn aSide
STK Scientific Initiative Mercenaries
2746
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Posted - 2013.09.08 14:59:00 -
[9] - Quote
Oxide Ammar wrote:
1- Soloing missions is boring and tedious and you need either to increase the difficulty of level 4 missions or bring back level 5 agents to high sec.
There have never, ever, not once been a regualr lvl 5 high sec agent. All lvl5 agents have always been in low sec stations and their mssions were meant to be low and null sec only. Lvl5s in high sec was a bug that ccp neglected to fix for 3 years despite some of us calling attention to it on the forums over and over again.
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